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Skills Databases

This is a Skill Database containing both Pre-Renewal and Renewal skills. Here you can check the skill's description including hp/sp consumption, levels, skill name, constant & id, and more.

Notice: If you are searching a skill name please make sure you put in the full name (i.e. sword mastery)

Image # Skill ID Skill Name Skill Constant
nv_basic 1 Basic Skill nv_basic
Quick Skill Description
Basic Skill
MAX Lv : 9
Type: Passive
Enable to apply Basic Interface Skills.
[Lv 1]: Enables Trading
Allows the trading of items with other characters. Right click on a character to initiate a trade.
[Lv 2]: Enables Emotions
Use Alt+(0~9) and
Ctrl+(1,-,=.) keys to express emotions. Alt+L will open a window with additional Emotion icons.

[Lv 3]: Enables Sitting
Enables the character to sit, which doubles HP/SP Recovery Speed. To sit, press the Insert key or enter the /sit command in the Chat Window.
[Lv 4]: Enables Chat Room Creation
Allows character to open Chat Rooms by pressing the Alt+C keys or the Chat button in the Basic Information Window.
[Lv 5]: Join a Party
Character can join a party.
[Lv 6]: Enables Use of Kafra Storage
Allows use of Kafra Storage.
[Lv 7]: Organize Party
Create a party by using the /organize "[Party Name]" command. Set party options by using the Party Window (Alt+Z).
[Lv 9]: Enables Change to First Job Class
Qualifies character for change from Novice to one of the First Job Classes.
Image # Skill ID Skill Name Skill Constant
sm_sword 2 Sword Mastery sm_sword
Quick Skill Description
Sword Mastery
MAX Lv : 10
Type: Passive
Effect: Increase damage with One Handed Sword Class Weapons.
[Lv 1]: Atk +4
[Lv 2]: Atk +8
[Lv 3]: Atk +12
[Lv 4]: Atk +16
[Lv 5]: Atk +20
[Lv 6]: Atk +24
[Lv 7]: Atk +28
[Lv 8]: Atk +32
[Lv 9]: Atk +36
[Lv 10]: Atk +40
Image # Skill ID Skill Name Skill Constant
sm_twohand 3 Two-Handed Sword Mastery sm_twohand
Quick Skill Description
Two-Handed Sword Mastery
MAX Lv : 10
Type: Passive
Effect:Increase damage with Two Handed Sword Class Weapons.
[Lv 1]: Atk +4
[Lv 2]: Atk +8
[Lv 3]: Atk +12
[Lv 4]: Atk +16
[Lv 5]: Atk +20
[Lv 6]: Atk +24
[Lv 7]: Atk +28
[Lv 8]: Atk +32
[Lv 9]: Atk +36
[Lv 10]: Atk +40
Image # Skill ID Skill Name Skill Constant
sm_recovery 4 Increase Recuperative Power sm_recovery
Quick Skill Description
Increase Recuperative Power
MAX Lv : 10
Type: Passive
Effect:Enhance natural HP Recovery. Max HP affects how much HP restoration is increased by this skill.
[Lv 1]: HP +5/10 sec
[Lv 2]: HP +10/10 sec
[Lv 3]: HP +15/10 sec
[Lv 4]: HP +20/10 sec
[Lv 5]: HP +25/10 sec
[Lv 6]: HP +30/10 sec
[Lv 7]: HP +35/10 sec
[Lv 8]: HP +40/10 sec
[Lv 9]: HP +45/10 sec
[Lv 10]: HP +50/10 sec
Image # Skill ID Skill Name Skill Constant
sm_bash 5 Bash sm_bash
Quick Skill Description
Bash
MAX Lv : 10
Type: Offensive
Target:Enemy
Effect:Hit an enemy with crushing force. If the Fatal Blow skill is learned, Bash will have an added Stun effect at levels 5 and higher.
[Lv 1]: +Atk 130%
[Lv 2]: +Atk 160%
[Lv 3]: +Atk 190%
[Lv 4]: +Atk 220%
[Lv 5]: +Atk 250%
[Lv 6]: +Atk 280%
[Lv 7]: +Atk 310%
[Lv 8]: +Atk 340%
[Lv 9]: +Atk 370%
[Lv 10]: +Atk 400%
Image # Skill ID Skill Name Skill Constant
sm_provoke 6 Provoke sm_provoke
Quick Skill Description
Provoke
MAX Lv : 10
Type: Supportive
Target: Enemy
Effect:Enrage a target to decrease its Defense while increasing its Attack Strength. Ineffective against the Undead.
[Lv 1]: +5% Atk, -10% DEF
[Lv 2]: +8% Atk, -15% DEF
[Lv 3]: +11% Atk, -20% DEF
[Lv 4]: +14% Atk, -25% DEF
[Lv 5]: +17% Atk, -30% DEF
[Lv 6]: +20% Atk, -35% DEF
[Lv 7]: +23% Atk, -40% DEF
[Lv 8]: +26% Atk, -45% DEF
[Lv 9]: +29% Atk, -50% DEF
[Lv 10]: +32% Atk, -55% DEF
Image # Skill ID Skill Name Skill Constant
sm_magnum 7 Magnum Break sm_magnum
Quick Skill Description
Magnum Break
MAX Lv : 10
Type: Offensive
Property: Fire
Effect:Drain a small amount of the caster's HP to inflict Fire property area effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire property strength enhancement.
[Lv 1]: +Atk 120%
[Lv 2]: +Atk 140%
[Lv 3]: +Atk 160%
[Lv 4]: +Atk 180%
[Lv 5]: +Atk 200%
[Lv 6]: +Atk 220%
[Lv 7]: +Atk 240%
[Lv 8]: +Atk 260%
[Lv 9]: +Atk 280%
[Lv 10]: +Atk 300%
Image # Skill ID Skill Name Skill Constant
sm_endure 8 Endure sm_endure
Quick Skill Description
Endure
MAX Lv : 10
Type: Active
Target: Self
Cast Time: Instant
Effect:Enables attacking and movement while receiving damage, but is automatically canceled after skill duration elapses or after caster is hit by 7 attacks. 10 sec cast delay. Disabled in War of Emperium.
[Lv 1]: 10 sec, Mdef +1
[Lv 2]: 13 sec, Mdef +2
[Lv 3]: 16 sec, Mdef +3
[Lv 4]: 19 sec, Mdef +4
[Lv 5]: 22 sec, Mdef +5
[Lv 6]: 25 sec, Mdef +6
[Lv 7]: 28 sec, Mdef +7
[Lv 8]: 31 sec, Mdef +8
[Lv 9]: 34 sec, Mdef +9
[Lv 10]: 37 sec, Mdef +10
Image # Skill ID Skill Name Skill Constant
mg_srecovery 9 Increase Spiritual Power mg_srecovery
Quick Skill Description
Increase Spiritual Power
MAX Lv : 10
Type: Passive
Effect:Enhance natural SP Recovery. Max SP affects how much SP restoration is increased by this skill.
[Lv 1]: +3 SP/10 sec
[Lv 2]: +6 SP/10 sec
[Lv 3]: +9 SP/10 sec
[Lv 4]: +12 SP/10 sec
[Lv 5]: +15 SP/10 sec
[Lv 6]: +18 SP/10 sec
[Lv 7]: +21 SP/10 sec
[Lv 8]: +24 SP/10 sec
[Lv 9]: +27 SP/10 sec
[Lv 10]: +30 SP/10 sec
Image # Skill ID Skill Name Skill Constant
mg_sight 10 Sight mg_sight
Quick Skill Description
Sight
MAX Lv : 1
Type: Active
Effect:Detects enemies hidden in the caster's vicinity.
Image # Skill ID Skill Name Skill Constant
mg_napalmbeat 11 Napalm Beat mg_napalmbeat
Quick Skill Description
Napalm Beat
MAX Lv : 10
Type: Offensive
Property: Ghost
Target: Enemy
Effect:Attack an enemy from a distance through the use of psychokinetic energy.
Image # Skill ID Skill Name Skill Constant
mg_safetywall 12 Safety Wall mg_safetywall
Quick Skill Description
Safety Wall
MAX Lv : 10
Type: Active
Property: Ghost
Target: 1 cell
Catalyst: 1 Blue Gemstone
Effect:Create a magic barrier on a targeted spot that will block short range melee attacks for the duration of the Safety Wall.
Image # Skill ID Skill Name Skill Constant
mg_soulstrike 13 Soul Strike mg_soulstrike
Quick Skill Description
Soul Strike
MAX Lv : 10
Type: Offensive
Target: Enemy
Effect:Summon ancient spirits to attack an enemy. Especially effective against Undead monsters.
Image # Skill ID Skill Name Skill Constant
mg_coldbolt 14 Cold Bolt mg_coldbolt
Quick Skill Description
Cold Bolt
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.
Image # Skill ID Skill Name Skill Constant
mg_frostdiver 15 Frost Diver mg_frostdiver
Quick Skill Description
Frost Diver
Max Level: 10
Type: Offensive
SP Cost: 26 - SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 0.8 sec
Cool Down: 1.5 sec
Duration: 3*SkillLV sec
Effect: Hits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.

[LV 1] 38% Success / 110% MATK 25 SP
[LV 2] 41% Success / 120% MATK 24 SP
[LV 3] 44% Success / 130% MATK 23 SP
[LV 4] 47% Success / 140% MATK 22 SP
[LV 5] 50% Success / 150% MATK 21 SP
[LV 6] 53% Success / 160% MATK 20 SP
[LV 7] 56% Success / 170% MATK 19 SP
[LV 8] 59% Success / 180% MATK 18 SP
[LV 9] 62% Success / 190% MATK 17 SP
[LV 10] 65% Success / 200% MATK 16 SP
Image # Skill ID Skill Name Skill Constant
mg_stonecurse 16 Stone Curse mg_stonecurse
Quick Skill Description
Stone Curse
Max Level: 10
Type: Active
SP Cost: 26 - SkillLV
Target: 1 Enemy
Range: 2 cells
Cast Time: 1 sec
Cool Down: None
Duration: 9 + SkillLV sec
Catalyst: 1 Red Gemstone
Effect: Has a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is
2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
[LV 1] 24% Success Chance 25 SP
[LV 2] 28% Success Chance 24 SP
[LV 3] 32% Success Chance 23 SP
[LV 4] 36% Success Chance 22 SP
[LV 5] 40% Success Chance 21 SP
[LV 6] 44% Success Chance 20 SP
[LV 7] 48% Success Chance 19 SP
[LV 8] 52% Success Chance 18 SP
[LV 9] 56% Success Chance 17 SP
[LV 10] 60% Success Chance 16 SP
Image # Skill ID Skill Name Skill Constant
mg_fireball 17 Fire Ball mg_fireball
Quick Skill Description
Fire Ball
Max Level: 10
Type: Offensive
SP Cost: 25
Target: 1 Enemy
Range: 9 cells
Cast Time: LV 1-5 1.5 sec, LV 6-10 1 sec
Cool Down: 1.5 sec, LV 6-10 1 sec
Duration: Instant
Effect: Hits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
[LV 1] 80% MATK
[LV 2] 90% MATK
[LV 3] 100% MATK
[LV 4] 110% MATK
[LV 5] 120% MATK
[LV 6] 130% MATK
[LV 7] 140% MATK
[LV 8] 150% MATK
[LV 9] 160% MATK
[LV 10] 170% MATK
Image # Skill ID Skill Name Skill Constant
mg_firewall 18 Fire Wall mg_firewall
Quick Skill Description
Fire Wall
Max Level: 10
Type: Active
SP Cost: 40
Target: 1 cell
Range: 9 cells
Cast Time: (2.15 - 0.15*SkillLV) sec
Cool Down: None
Duration: (4 + SkillLV) sec
Effect: Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
[LV 1] 5 Hits, 5 sec
[LV 2] 6 Hits, 6 sec
[LV 3] 7 Hits, 7 sec
[LV 4] 8 Hits, 8 sec
[LV 5] 9 Hits, 9 sec
[LV 6] 10 Hits, 10 sec
[LV 7] 11 Hits, 11 sec
[LV 8] 12 Hits, 12 sec
[LV 9] 13 Hits, 13 sec
[LV 10] 14 Hits, 14 sec
Image # Skill ID Skill Name Skill Constant
mg_firebolt 19 Fire Bolt mg_firebolt
Quick Skill Description
Fire Bolt
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.
Image # Skill ID Skill Name Skill Constant
mg_lightningbolt 20 Lightning Bolt mg_lightningbolt
Quick Skill Description
Lightning Bolt
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: (0.7*SkillLV) sec
Cool Down: 0.8 + (0.2*SkillLV) sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.
Image # Skill ID Skill Name Skill Constant
mg_thunderstorm 21 Thunder Storm mg_thunderstorm
Quick Skill Description
Thunder Storm
Max Level: 10
Type: Offensive
SP Cost: 24 + 5*SkillLV
Target: cell
Range: 9 cells
Cast Time: 1*SkillLV sec
Cool Down: 2 sec
Duration: 0.2*SkillLV sec
Effect: Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
[LV 1] 1 Bolt
[LV 2] 2 Bolts
[LV 3] 3 Bolts
[LV 4] 4 Bolts
[LV 5] 5 Bolts
[LV 6] 6 Bolts
[LV 7] 7 Bolts
[LV 8] 8 Bolts
[LV 9] 9 Bolts
[LV 10] 10 Bolts
Image # Skill ID Skill Name Skill Constant
al_dp 22 Divine Protection al_dp
Quick Skill Description
Divine Protection
Max Level: 10
Type: Passive
Effect: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:

[LV 1] DEF +3
[LV 2] DEF +6
[LV 3] DEF +9
[LV 4] DEF +12
[LV 5] DEF +15
[LV 6] DEF +18
[LV 7] DEF +21
[LV 8] DEF +24
[LV 9] DEF +27
[LV 10] DEF +30
Image # Skill ID Skill Name Skill Constant
al_demonbane 23 Demon Bane al_demonbane
Quick Skill Description
Demon Bane
Max Level: 10
Type: Passive
Effect: Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:

[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Image # Skill ID Skill Name Skill Constant
al_ruwach 24 Ruwach al_ruwach
Quick Skill Description
Ruwach
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Area: 5x5 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 12 sec
Effect: Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Image # Skill ID Skill Name Skill Constant
al_pneuma 25 Pneuma al_pneuma
Quick Skill Description
Pneuma
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 cell
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 10 sec
Effect: Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks.
This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage!
Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell.
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.
Image # Skill ID Skill Name Skill Constant
al_teleport 26 Teleportation al_teleport
Quick Skill Description
Teleportation
Max Level: 2
Type: Active
SP Cost: 11 - SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel).
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.

[LV 1] Random
[LV 2] Save Point.
Image # Skill ID Skill Name Skill Constant
al_warp 27 Warp Portal al_warp
Quick Skill Description
Warp Portal
Max Level: 4
Type: Active
SP Cost: 38 - 3*SkillLV
Target: 1 cell
Range: 9 cells
Cast Time: 1 sec
Cool Down: Time of Casting motion
Duration: 5 + 5*SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.

[LV 1] Warp to the Save Point.
[LV 2] Enable to Use 1 Memo point.
[LV 3] Enable to Use 2 Memo points.
[LV 4] Enable to Use 3 Memo points.
Image # Skill ID Skill Name Skill Constant
al_heal 28 Heal al_heal
Quick Skill Description
Heal
Max Level: 10
Type: Active, Level Selectable
SP Cost: 10 + 3*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Heals a target's HP for ([(BaseLV+INT)/5]*30)*(1+/%Modifier/100))*/HealLvl*0.1)+StatusMATK+EquipMATK+[(WeaponMATK*WeaponLvl)/10] HPs. When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.
Image # Skill ID Skill Name Skill Constant
al_incagi 29 Increase Agility al_incagi
Quick Skill Description
Increase Agility
Max Level: 10
Type: Active, Level Selectable
SP Cost: 15 + 3*SkillLV
HP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 40 + 20*SkillLV sec
Effect: Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility.
This skill consumes some HP along with the SP cost.

[LV 1] + 3 AGI
[LV 2] + 4 AGI
[LV 3] + 5 AGI
[LV 4] + 6 AGI
[LV 5] + 7 AGI
[LV 6] + 8 AGI
[LV 7] + 9 AGI
[LV 8] + 10 AGI
[LV 9] + 11 AGI
[LV 10] + 12 AGI
Image # Skill ID Skill Name Skill Constant
al_decagi 30 Decrease Agility al_decagi
Quick Skill Description
Decrease Agility
Max Level: 10
Type: Active, Level Selectable
SP Cost: 13 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 1 sec
Cool Down: 1 sec
Duration: 20 + 10*SkillLV sec
Effect: Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.
A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.

[LV 1] -3 AGI
[LV 2] -4 AGI
[LV 3] -5 AGI
[LV 4] -6 AGI
[LV 5] -7 AGI
[LV 6] -8 AGI
[LV 7] -9 AGI
[LV 8] -10 AGI
[LV 9] -11 AGI
[LV 10] -12 AGI
Image # Skill ID Skill Name Skill Constant
al_holywater 31 Aqua Benedicta al_holywater
Quick Skill Description
Aqua Benedicta
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: Instant
Catalyst: 1 Empty Bottle + water source (see effect)
Effect: Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Image # Skill ID Skill Name Skill Constant
al_crucis 32 Signum Crucis al_crucis
Quick Skill Description
Signum Crucis
Max Level: 10
Type: Active
SP Cost: 35
Target: Self
Area: Screen
Cast Time: 0.5 sec
Cool Down: 2 sec
Duration: Until monster death
Effect: Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV.
The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.

[LV 1] -14% DEF
[LV 2] -18% DEF
[LV 3] -22% DEF
[LV 4] -26% DEF
[LV 5] -30% DEF
[LV 6] -34% DEF
[LV 7] -38% DEF
[LV 8] -42% DEF
[LV 9] -46% DEF
[LV 10] -50% DEF
Image # Skill ID Skill Name Skill Constant
al_angelus 33 Angelus al_angelus
Quick Skill Description
Angelus
Max Level: 10
Type: Active, Level Selectable
SP Cost: 20 + 3*SkillLV
Target: Entire Party
Cast Time: 0.5 sec
Cool Down: 3.5 sec
Duration: 30*SkillLV sec
Effect: Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
[LV 1] 105% VIT DEF
[LV 2] 110% VIT DEF
[LV 3] 115% VIT DEF
[LV 4] 120% VIT DEF
[LV 5] 125% VIT DEF
[LV 6] 130% VIT DEF
[LV 7] 135% VIT DEF
[LV 8] 140% VIT DEF
[LV 9] 145% VIT DEF
[LV 10] 150% VIT DEF
Image # Skill ID Skill Name Skill Constant
al_blessing 34 Blessing al_blessing
Quick Skill Description
Blessing
Max Level: 10
Type: Active, Level Selectable
SP Cost: 24 + 4*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 40 + 20*SkillLV sec
Effect: Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK.
This effect does not work against Players or Boss monsters.

[LV 1] +1 STR, DEX & INT
[LV 2] +2 STR, DEX & INT
[LV 3] +3 STR, DEX & INT
[LV 4] +4 STR, DEX & INT
[LV 5] +5 STR, DEX & INT
[LV 6] +6 STR, DEX & INT
[LV 7] +7 STR, DEX & INT
[LV 8] +8 STR, DEX & INT
[LV 9] +9 STR, DEX & INT
[LV 10] +10 STR, DEX & INT
Image # Skill ID Skill Name Skill Constant
al_cure 35 Cure al_cure
Quick Skill Description
Cure
Max Level: 1
Type: Active
SP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.
Image # Skill ID Skill Name Skill Constant
mc_inccarry 36 Enlarge Weight Limit mc_inccarry
Quick Skill Description
Enlarge Weight Limit
Max Level: 10
Type: Passive
Effect: Increases maximum carrying capacity by 200*SkillLV.
[LV 1] Weight capacity +200
[LV 2] Weight capacity +400
[LV 3] Weight capacity +600
[LV 4] Weight capacity +800
[LV 5] Weight capacity +1000
[LV 6] Weight capacity +1200
[LV 7] Weight capacity +1400
[LV 8] Weight capacity +1600
[LV 9] Weight capacity +1800
[LV 10] Weight capacity +2000
Image # Skill ID Skill Name Skill Constant
mc_discount 37 Discount mc_discount
Quick Skill Description
Discount
Max Level: 10
Type: Passive
Effect: Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.
[LV 1]
-7% Price
[LV 2] -9% Price
[LV 3] -11% Price
[LV 4] -13% Price
[LV 5] -15% Price
[LV 6] -17% Price
[LV 7] -19% Price
[LV 8] -21% Price
[LV 9] -23% Price
[LV 10] -24% Price
Image # Skill ID Skill Name Skill Constant
mc_overcharge 38 Overcharge mc_overcharge
Quick Skill Description
Overcharge
Max Level: 10
Type: Passive
Effect: Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.
[LV 1]
+7% Price
[LV 2] +9% Price
[LV 3] +11% Price
[LV 4] +13% Price
[LV 5] +15% Price
[LV 6] +17% Price
[LV 7] +19% Price
[LV 8] +21% Price
[LV 9] +23% Price
[LV 10] +24% Price
Image # Skill ID Skill Name Skill Constant
mc_pushcart 39 Pushcart mc_pushcart
Quick Skill Description
Pushcart
Max Level: 10
Type: Passive
Effect: Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is (50+5*SkillLV)% (yes, you move much slower at the beginning).
The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations.
Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use
Alt+W
[LV 1] 55% Movement Speed
[LV 2] 60% Movement Speed
[LV 3] 65% Movement Speed
[LV 4] 70% Movement Speed
[LV 5] 75% Movement Speed
[LV 6] 80% Movement Speed
[LV 7] 85% Movement Speed
[LV 8] 90% Movement Speed
[LV 9] 95% Movement Speed
[LV 10] 100% Movement Speed
Image # Skill ID Skill Name Skill Constant
mc_identify 40 Identify mc_identify
Quick Skill Description
Identify
Max Level: 1
Type: Active
SP Cost: 9
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.
Image # Skill ID Skill Name Skill Constant
mc_vending 41 Vending mc_vending
Quick Skill Description
Vending
Max Level: 10
Type: Active
SP Cost: 30
Target: Self
Duration: Until shop closes
Effect: Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped.
Be very careful to set the correct price!
The limit on distinct items that can be sold at one time is 2+SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply.
It will close automatically if all items are sold or if the character is killed.

[LV 1] 3 Items
[LV 2] 4 Items
[LV 3] 5 Items
[LV 4] 6 Items
[LV 5] 7 Items
[LV 6] 8 Items
[LV 7] 9 Items
[LV 8] 10 Items
[LV 9] 11 Items
[LV 10] 12 Items
Image # Skill ID Skill Name Skill Constant
mc_mammonite 42 Mammonite mc_mammonite
Quick Skill Description
Mammonite
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: 5
Target: 1 Enemy
Range: Melee
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Uses 100z*SkillLV to increase ATK to (100+50*SkillLV)% for the next attack.
[LV 1] ATK 150%, 100Z spent
[LV 2] ATK 200%, 200Z spent
[LV 3] ATK 250%, 300Z spent
[LV 4] ATK 300%, 400Z spent
[LV 5] ATK 350%, 500Z spent
[LV 6] ATK 400%, 600Z spent
[LV 7] ATK 450%, 700Z spent
[LV 8] ATK 500%, 800Z spent
[LV 9] ATK 550%, 900Z spent
[LV 10] ATK 600%, 1000Z spent
Image # Skill ID Skill Name Skill Constant
ac_owl 43 Owl's Eye ac_owl
Quick Skill Description
Owl's Eye
Max Level: 10
Type: Passive
Effect: Increases DEX by 1*SkillLV.
[LV 1] DEX +1
[LV 2] DEX +2
[LV 3] DEX +3
[LV 4] DEX +4
[LV 5] DEX +5
[LV 6] DEX +6
[LV 7] DEX +7
[LV 8] DEX +8
[LV 9] DEX +9
[LV 10] DEX +10
Image # Skill ID Skill Name Skill Constant
ac_vulture 44 Vulture's Eye ac_vulture
Quick Skill Description
Vulture's Eye
Max Level: 10
Type: Passive
Effect: Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
[LV 1] Range and HIT +1
[LV 2] Range and HIT +2
[LV 3] Range and HIT +3
[LV 4] Range and HIT +4
[LV 5] Range and HIT +5
[LV 6] Range and HIT +6
[LV 7] Range and HIT +7
[LV 8] Range and HIT +8
[LV 9] Range and HIT +9
[LV 10] Range and HIT +10
Image # Skill ID Skill Name Skill Constant
ac_concentration 45 Attention Concentrate ac_concentration
Quick Skill Description
Attention Concentrate
Max Level: 10
Type: Active
SP Cost: 20 + 5*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 40 + 20*SkillLV sec
Effect: Increases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.
[LV 1] + 3% AGI/DEX
[LV 2] + 4% AGI/DEX
[LV 3] + 5% AGI/DEX
[LV 4] + 6% AGI/DEX
[LV 5] + 7% AGI/DEX
[LV 6] + 8% AGI/DEX
[LV 7] + 9% AGI/DEX
[LV 8] + 10% AGI/DEX
[LV 9] + 11% AGI/DEX
[LV 10] + 12% AGI/DEX
Image # Skill ID Skill Name Skill Constant
ac_double 46 Double Strafing ac_double
Quick Skill Description
Double Strafing
Max Level: 10
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: 9 + Vulture's Eye SkillLV cells
Cast Time: Instant
Cool Down: 0.1 sec
Duration: Instant
Effect: Ranged attack, that fires two arrows and hits with an ATK of (180+20*SkillLV)%. Requires an equipped bow. Only 1 arrow is consumed.
[LV 1] 200% Damage
[LV 2] 220% Damage
[LV 3] 240% Damage
[LV 4] 260% Damage
[LV 5] 280% Damage
[LV 6] 300% Damage
[LV 7] 320% Damage
[LV 8] 340% Damage
[LV 9] 360% Damage
[LV 10] 380% Damage
Image # Skill ID Skill Name Skill Constant
ac_shower 47 Arrow Shower ac_shower
Quick Skill Description
Arrow Shower
Max Level: 10
Type: Offensive
SP Cost: 15
Target: Ground
Range: 9 + Vulture's Eye SkillLV cells
Cast Time: Instant
Cool Down: 0.1 sec
Duration: Instant
Effect: 3x3 cells, ranged splash attack with an ATK of (75+5*SkillLV)%. Enemies hit by the attack are pushed back 2 cells. Requires an equipped bow. Only 1 arrow is consumed.
[LV 1] 80% Damage
[LV 2] 85% Damage
[LV 3] 90% Damage
[LV 4] 95% Damage
[LV 5] 100% Damage
[LV 6] 105% Damage
[LV 7] 110% Damage
[LV 8] 115% Damage
[LV 9] 120% Damage
[LV 10] 125% Damage
Image # Skill ID Skill Name Skill Constant
tf_double 48 Double Attack tf_double
Quick Skill Description
Double Attack
Max Level: 10
Type: Passive
Effect: Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only.
It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% ATK.

[LV 1] 5% Chance, +1 HIT, +3% Katar DMG
[LV 2] 10% Chance, +2 HIT, +5% Katar DMG
[LV 3] 15% Chance, +3 HIT, +7% Katar DMG
[LV 4] 20% Chance, +4 HIT, +9% Katar DMG
[LV 5] 25% Chance, +5 HIT, +11% Katar DMG
[LV 6] 30% Chance, +6 HIT, +13% Katar DMG
[LV 7] 35% Chance, +7 HIT, +15% Katar DMG
[LV 8] 40% Chance, +8 HIT, +17% Katar DMG
[LV 9] 45% Chance, +9 HIT, +19% Katar DMG
[LV 10] 50% Chance, +10 HIT, +21% Katar DMG
Image # Skill ID Skill Name Skill Constant
tf_miss 49 Increase Dodge tf_miss
Quick Skill Description
Increase Dodge
Max Level: 10
Type: Passive
Effect: Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue.
The walking speed bonus does not add to the walking speed increase when using Cloaking.

[LV 1] Flee Rate +3 (2nd class Flee Rate +4)
[LV 2] Flee Rate +6 (2nd class Flee Rate +8)
[LV 3] Flee Rate +9 (2nd class Flee Rate +12)
[LV 4] Flee Rate +12 (2nd class Flee Rate +16)
[LV 5] Flee Rate +15 (2nd class Flee Rate +20)
[LV 6] Flee Rate +18 (2nd class Flee Rate +24)
[LV 7] Flee Rate +21 (2nd class Flee Rate +28)
[LV 8] Flee Rate +24 (2nd class Flee Rate +32)
[LV 9] Flee Rate +27 (2nd class Flee Rate +36)
[LV 10] Flee Rate +30 (2nd class Flee Rate +40)
Image # Skill ID Skill Name Skill Constant
tf_steal 50 Steal tf_steal
Quick Skill Description
Steal
Max Level: 10
Type: Active
SP Cost: 10
Target: 1 Monster
Range: Melee
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies.
After success, it is not possible to Steal again from the same monster. Boss, Frozen and Stone Cursed monsters cannot be robed.
The formula for stealing is: DropRatio*(DEX - MonsterDEX + 10 + 3*SkillLV + )/100 where DropRatio is the percent chance of a particular item being dropped.
If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.

[LV 1] Success Chance 10%
[LV 2] Success Chance 16%
[LV 3] Success Chance 22%
[LV 4] Success Chance 28%
[LV 5] Success Chance 34%
[LV 6] Success Chance 40%
[LV 7] Success Chance 46%
[LV 8] Success Chance 52%
[LV 9] Success Chance 58%
[LV 10] Success Chance 64%
Image # Skill ID Skill Name Skill Constant
tf_hiding 51 Hiding tf_hiding
Quick Skill Description
Hiding
Max Level: 10
Type: Active
SP Cost: 10 + see below
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 30*SkillLV sec
Effect: Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP.
The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!).
Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the hide effect. If you get hit by anything while hiding, you will be revealed.
Attention Concentrate, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.

[LV 1] 30 Seconds, SP 1 / 5sec
[LV 2] 60 Seconds, SP 1 / 6sec
[LV 3] 90 Seconds, SP 1 / 7sec
[LV 4] 120 Seconds, SP 1 / 8sec
[LV 5] 150 Seconds, SP 1 / 9sec
[LV 6] 180 Seconds, SP 1 / 10sec
[LV 7] 210 Seconds, SP 1 / 11sec
[LV 8] 240 Seconds, SP 1 / 12sec
[LV 9] 270 Seconds, SP 1 / 13sec
[LV 10] 300 Seconds, SP 1 / 14sec
Image # Skill ID Skill Name Skill Constant
tf_poison 52 Envenom tf_poison
Quick Skill Description
Envenom
Max Level: 10
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not.
Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP.
The entire screen turns purple for the poisoned individual. Undead property and Boss monsters cannot be poisoned.

[LV 1] +15 ATK
[LV 2] +30 ATK
[LV 3] +45 ATK
[LV 4] +60 ATK
[LV 5] +75 ATK
[LV 6] +90 ATK
[LV 7] +105 ATK
[LV 8] +120 ATK
[LV 9] +135 ATK
[LV 10] +150 ATK
Image # Skill ID Skill Name Skill Constant
tf_detoxify 53 Detoxify tf_detoxify
Quick Skill Description
Detoxify
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 Player
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures poison status on target.
Image # Skill ID Skill Name Skill Constant
all_resurrection 54 Resurrection all_resurrection
Quick Skill Description
Resurrection
Max Level: 4
Type: Active
SP Cost: 60
Target: 1 Dead Ally or 1 Monster
Range: 9 cells
ATK Type: Holy, Long Range, Magic attack
Cast Time: 8 - 2*SkillLV sec; 1 sec when used against monster
Cool Down: SkillLV - 1 sec (yes, it is longer for higher LVs); 3 sec when used against monster
Duration: Instant
Catalyst: 1 Blue Gemstone
Effect: Returns a dead character to life with the indicated percentage of HP restored (see list below). When used on Undead property monsters, it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level.
[LV 1] Revive at 10% HP
[LV 2] Revive at 30% HP
[LV 3] Revive at 50% HP
[LV 4] Revive at 80% HP
Image # Skill ID Skill Name Skill Constant
kn_spearmastery 55 Spear Mastery kn_spearmastery
Quick Skill Description
Spear Mastery
Max Level: 10
Type: Passive
Effect: Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +4/+5
[LV 2] ATK +8/+10
[LV 3] ATK +12/+15
[LV 4] ATK +16/+20
[LV 5] ATK +20/+25
[LV 6] ATK +24/+30
[LV 7] ATK +28/+35
[LV 8] ATK +32/+40
[LV 9] ATK +36/+45
[LV 10] ATK +40/+50
Image # Skill ID Skill Name Skill Constant
kn_pierce 56 Pierce kn_pierce
Quick Skill Description
Pierce
Max Level: 10
Type: Offensive
SP Cost:
9
Target: 1 Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Hits for an ATK of (100+10*SkillLV)%. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears.
[Small] 1 Hit
[Medium] 2 Hits
[Big] 3 Hits
[LV 1] 110% ATK, HIT +5
[LV 2] 120% ATK, HIT +10
[LV 3] 130% ATK, HIT +15
[LV 4] 140% ATK, HIT +20
[LV 5] 150% ATK, HIT +25
[LV 6] 160% ATK, HIT +30
[LV 7] 170% ATK, HIT +35
[LV 8] 180% ATK, HIT +40
[LV 9] 190% ATK, HIT +45
[LV 10] 200% ATK, HIT +50
Image # Skill ID Skill Name Skill Constant
kn_brandishspear 57 Brandish Spear kn_brandishspear
Quick Skill Description
Brandish Spear
Max Level: 10
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: 2 cells
Splash range: See below
ATK Type: Weapon property, Melee, Area, Physical attack
Cast Time: 1 sec (uninterruptible)
Cool Down: 0.7 sec
Duration: Instant
Effect: An area attack with an ATK of (100+20*SkillLV)%. Can only be used while mounted and wielding a Spear class weapon. During the Cast Time, character DEF is reduced to 2/3. The affected area varies with level as follows:
L1-3: Area 1
L4-6: Area 1+2
L7-9: Area 1+2+3
L10: Area 1+2+3+4.
The following diagram shows the areas:
.444.
33333
22222
11111
11 X11
where X marks the knight.
[LV 1] 120% ATK 1 cell Splash range
[LV 2] 140% ATK 1 cell Splash range
[LV 3] 160% ATK 1 cell Splash range
[LV 4] 180% ATK 2 cell Splash range
[LV 5] 200% ATK 2 cell Splash range
[LV 6] 220% ATK 2 cell Splash range
[LV 7] 240% ATK 3 cell Splash range
[LV 8] 260% ATK 3 cell Splash range
[LV 9] 280% ATK 3 cell Splash range
[LV 10] 300% ATK 4 cell Splash range
Image # Skill ID Skill Name Skill Constant
kn_spearstab 58 Spear Stab kn_spearstab
Quick Skill Description
Spear Stab
Max Level: 10
Type: Offensive
SP Cost: 9
Target: 1 Enemy
Range: 4 cells
ATK Type: Weapon property, Melee, Area, Physical attack
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: One Cell splash (yes, only 1x1) melee attack with an ATK of (100+20*SkillLV)%. Targets are knocked back 6 cells. This skill can only be used with Spear class weapons.
[LV 1] 120% ATK
[LV 2] 140% ATK
[LV 3] 160% ATK
[LV 4] 180% ATK
[LV 5] 200% ATK
[LV 6] 220% ATK
[LV 7] 240% ATK
[LV 8] 260% ATK
[LV 9] 280% ATK
[LV 10] 300% ATK
Image # Skill ID Skill Name Skill Constant
kn_spearboomerang 59 Spear Boomerang kn_spearboomerang
Quick Skill Description
Spear Boomerang
Max Level: 5
Type: Offensive
SP Cost: 10
Target: 1 Enemy
Range: 1 + 2*SkillLV cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: A ranged attack with an ATK of (100+50*SkillLV)%. This skill can only be used with Spear class weapons.
[LV 1] 150% ATK, 3 cell Range
[LV 2] 200% ATK, 5 cell Range
[LV 3] 250% ATK, 7 cell Range
[LV 4] 300% ATK, 9 cell Range
[LV 5] 350% ATK, 11 cell Range
Image # Skill ID Skill Name Skill Constant
kn_twohandquicken 60 Two-Hand Quicken kn_twohandquicken
Quick Skill Description
Two-Hand Quicken
Max Level: 10
Type: Active
SP Cost: 10 + 4*SkillLV
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 30*SkillLV
Effect: Decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and the effect cancels when switching to any other type.
[LV 1] Lasts 30secs
[LV 2] Lasts 60Secs
[LV 3] Lasts 90Secs
[LV 4] Lasts 120Secs
[LV 5] Lasts 150Secs
[LV 6] Lasts 180Secs
[LV 7] Lasts 210Secs
[LV 8] Lasts 240Secs
[LV 9] Lasts 270Secss
[LV 10] Lasts 300Secs
Image # Skill ID Skill Name Skill Constant
kn_autocounter 61 Auto Counter kn_autocounter
Quick Skill Description
Auto Counter
Max Level: 5
Type: Active
SP Cost: 3
Target: Self
Cast Time: Instant
Cool Down: ASPD
Duration: 0.4*SkillLV sec
Effect: Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counterattack. While in the counter stance, the character cannot move.
The counterattack doubles Critical Rate but that doesn't mean the user can hit the target without failure.

[LV 1] 0.4 Seconds
[LV 2] 0.8 Seconds
[LV 3] 1.2 Seconds
[LV 4] 1.6 Seconds
[LV 5] 2.0 Seconds
Image # Skill ID Skill Name Skill Constant
kn_bowlingbash 62 Bowling Bash kn_bowlingbash
Quick Skill Description
Bowling Bash
Max Level: 10
Type: Offensive
SP Cost: 12 + SkillLV
Target: 1 Enemy
Range: 2 cells
Cast Time: 0.7 sec (uninterruptible)
Cool Down: 1 sec
Duration: Instant
Effect: Hits one enemy with an ATK of (100+40*SkillLV)%. The enemy is knocked back up to 5 cells. If that enemy hits any other enemies, then the hit becomes a 3x3 cell melee splash attack at that point with additional damage to these secondary targets. During the Cast Time character's DEF is reduced to 2/3.
[LV 1] 140% Damage, Knock back 1 cell
[LV 2] 180% Damage, Knock back 1 cell
[LV 3] 220% Damage, Knock back 2 cell
[LV 4] 260% Damage, Knock back 2 cell
[LV 5] 300% Damage, Knock back 3 cell
[LV 6] 340% Damage, Knock back 3 cell
[LV 7] 380% Damage, Knock back 4 cell
[LV 8] 420% Damage, Knock back 4 cell
[LV 9] 460% Damage, Knock back 5 cell
[LV 10] 500% Damage, Knock back 5 cell
Image # Skill ID Skill Name Skill Constant
kn_riding 63 Riding kn_riding
Quick Skill Description
Riding
Max Level: 1
Type: Passive
Effect: This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000.
Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%.
The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired.
Image # Skill ID Skill Name Skill Constant
kn_cavaliermastery 64 Cavalry Mastery kn_cavaliermastery
Quick Skill Description
Cavalry Mastery
Max Level: 5
Type: Passive
Effect: Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.
[LV 1] 60% ASPD
[LV 2] 70% ASPD
[LV 3] 80% ASPD
[LV 4] 90% ASPD
[LV 5] Normal ASPD
Image # Skill ID Skill Name Skill Constant
pr_macemastery 65 Mace Mastery pr_macemastery
Quick Skill Description
Mace Mastery
Max Level: 10
Type: Passive
Effect: Increases damage with Maces by +3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Image # Skill ID Skill Name Skill Constant
pr_impositio 66 Impositio Manus pr_impositio
Quick Skill Description
Impositio Manus
Max Level: 5
Type: Active
SP Cost: 10 + 3*SkillLV
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 3 sec
Duration: 60 sec
Effect: Gives the Impositio Manus effect to the target. This effect increases the targets minimum and maximum weapon ATK (even with bare hand) by 5*SkillLV.
This means the damage is modified by Size and reduced by DEF (both Armor and VIT). Can be used on self.
You can change weapons at any time during the effect of this spell without disrupting it. When a second instance is cast on a target, then it will replace the first instance.

[LV 1] ATK +5
[LV 2] ATK +10
[LV 3] ATK +15
[LV 4] ATK +20
[LV 5] ATK +25
Image # Skill ID Skill Name Skill Constant
pr_suffragium 67 Suffragium pr_suffragium
Quick Skill Description
Suffragium
Max Level: 3
Type: Active
SP Cost: 8
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 2 sec
Duration: 40 - 10*SkillLV sec
Effect: Reduces Variable Cast Time of the next spell cast by target (if started within the duration). Has no effect on a spell that is already being cast (will effect the next spell instead). The casting of a 0 Cast Time spell will use up the effect with no benefit.
Cannot be cast on self. When a second instance is cast on a target, then it will replace the first instance.
[LV 1] -15% Cast Time, 30 secs
[LV 2] -30% Cast Time, 20 secs
[LV 3] -45% Cast Time, 10 secs
Image # Skill ID Skill Name Skill Constant
pr_aspersio 68 Aspersio pr_aspersio
Quick Skill Description
Aspersio
Max Level: 5
Type: Active
SP Cost: 10 + 4*SkillLV
Target: 1 Ally or 1 Enemy
Range: 9 cells
ATK Type: Holy, Long Range, Magic attack
Cast Time: Instant
Cool Down: 2 sec
Duration: 30 + 30*SkillLV sec
Catalyst: 1 Holy Water
Effect: Aspersio changes your own or an Allies weapon property to Holy. Changing or removing the weapon will cancel the effect prematurely. When a second weapon enchanting spell effect (from Enchant Poison or Aspersio currently) is cast on a target, then it will replace the first spell effect.
Aspersio can also be used as a weak attack. Using shift-click, you can target an Undead property or Demon family monsters and inflict 40 points of Holy property damage that ignores all defenses. Against other kinds of monsters, it does no damage, but consumes the Holy Water and SP anyway.

[LV 1] Lasts 60Secs
[LV 2] Lasts 90Secs
[LV 3] Lasts 120Secs
[LV 4] Lasts 150Secs
[LV 5] Lasts 180Secs
Image # Skill ID Skill Name Skill Constant
pr_benedictio 69 B.S Sacramenti pr_benedictio
Quick Skill Description
Benedictio Sanctissimi Sacramenti
Max Level: 5
Type: Active
SP Cost: 20 (10 for each supporting character)
Target: 1 cell
Range: 9 cells
ATK Type: Holy, Long Range, Magic attack
Cast Time: Instant
Cool Down: None
Duration: 40*SkillLV sec
Effect: This skill changes the elemental property of all characters in a 3x3 area around the targeted cell to Holy1.
It also does an amount of Holy damage equal to half the power of a Heal of the same Skill Level to Undead property and Demon family monsters in the area of effect.
It requires one Priest, Acolyte or Monk in the cells on the right and left side of the caster to work (yes, that means the caster and 2 extra characters).

[LV 1] 40 Seconds
[LV 2] 80 Seconds
[LV 3] 120 Seconds
[LV 4] 160 Seconds
[LV 5] 200 Seconds
Image # Skill ID Skill Name Skill Constant
pr_sanctuary 70 Sanctuary pr_sanctuary
Quick Skill Description
Sanctuary
Max Level: 10
Type: Active
SP Cost: 12 + 3*SkillLV
Target: 1 cell
Range: 9 cells
ATK Type: Holy, Long Range, Area, Magic attack
Cast Time: 5 sec
Cool Down: None
Duration: 1 + 3*SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Creates a 5x5 area sanctuary effect around the targeted cell. Characters and non-undead/demon monsters within the sanctuary are healed (see amount below) once a second unless at Maximum HP.
Undead property and Demon family monsters take Holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time. The maximum number of valid healing targets is equal to 6+2*SkillLV, the maximum number of valid damage targets is equal to 3+SkillLV.
The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely.
Valid targets are determined by the following priority:
1/ Player with Current HP less than Maximum HP.
2/ Non-Undead property/Demon family monsters with Current HP less than Maximum HP.
3/ Undead property and Demon family monsters.
Multiple Sanctuaries can be stacked on each other and as long as the maximum number of valid targets is not exceeded, each will last to their full duration.
Note: Sanctuary is the one of the two only means of healing the Emperium in the War of Emperium battles. While it is a skill that is by no means essential to have in a War of Emperium priest, have one or more priests with a high level of the skill in a guild could be very useful.

[LV 1] 100 HP, 50 Damage
[LV 2] 200 HP, 100 Damage
[LV 3] 300 HP, 150 Damage
[LV 4] 400 HP, 200 Damage
[LV 5] 500 HP, 250 Damage
[LV 6] 600 HP, 300 Damage
[LV 7] 777 HP, 388 Damage
[LV 8] 777 HP, 388 Damage
[LV 9] 777 HP, 388 Damage
[LV 10] 777 HP, 388 Damage
Image # Skill ID Skill Name Skill Constant
pr_slowpoison 71 Slow Poison pr_slowpoison
Quick Skill Description
Slow Poison
Max Level: 4
Type: Active
SP Cost: 4 + 2*SkillLV
Target: 1 Ally
Range: 9 cells
Cast Time: Unknown
Cool Down: None
Duration: 10*SkillLV sec
Effect: Stops damage from a Poison effect and allows you to recover HP/SP normally. However, does not actually cancel the Poison effect, so the DEF reduction effect is still a problem.
[LV 1] Lasts 10 Seconds
[LV 2] Lasts 20 Seconds
[LV 3] Lasts 30 Seconds
[LV 4] Lasts 40 Seconds
Image # Skill ID Skill Name Skill Constant
pr_strecovery 72 Recovery pr_strecovery
Quick Skill Description
Recovery
Max Level: 1
Type: Active
SP Cost: 5
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 2 sec
Effect: Cures Frozen and Stunned effects on players. Causes non-Undead property monsters to lose their target. Passive monsters will stop attacking, while aggressive monsters will choose a new target.
Recovery may inflict Blind effect on Undead property monsters. The chance of this occurring is equal to (100 - (MonsterINT/2 + MonsterVIT/3 + MonsterLUK/10)) %. A successful blinding will be accompanied by the usual chirping sound.
The duration of the Blind effect is believed to be 30 * (100 - (MonsterINT + MonsterVIT)/2)/100 seconds. One Blind effect cannot overlap another.
Image # Skill ID Skill Name Skill Constant
pr_kyrie 73 Kyrie Eleison pr_kyrie
Quick Skill Description
Kyrie Eleison
Max Level: 10
Type: Active
SP Cost: 20 + 5*[(SkillLV - 1)/3 rounded down]
Target: 1 Ally
Range: 9 cells
Cast Time: 2 sec
Cool Down: 2 sec
Duration: 120 sec
Effect: Creates a Kyrie Eleison effect on the target character. This effect will block MaxHPofTarget*(10+2*SkillLV)% damage OR (5+SkillLV/2) hits, whichever is reached first.
Damage in excess of the amount blocked will transfer through and count as a hit of lowered damage. Hits are only assessed when a blow would normally land and not for every swing by a monster (despite showing an "Auto Guard" graphic with every swing for the effected player and a miss for every other player).
Any Magic attack will do full damage to the affected target, while still counting against the maximum damage and number of hits of Kyrie Eleison. Casting Holy Light or Assumptio on someone with this effect will cancel it entirely. When a second instance is cast on a target, then it will replace the first instance.

[LV 1] 12% of Maximum HP, 5 attacks
[LV 2] 14% of Maximum HP, 6 attacks
[LV 3] 16% of Maximum HP, 6 attacks
[LV 4] 18% of Maximum HP, 7 attacks
[LV 5] 20% of Maximum HP, 7 attacks
[LV 6] 22% of Maximum HP, 8 attacks
[LV 7] 24% of Maximum HP, 8 attacks
[LV 8] 26% of Maximum HP, 9 attacks
[LV 9] 28% of Maximum HP, 9 attacks
[LV 10] 30% of Maximum HP, 10 attacks
Image # Skill ID Skill Name Skill Constant
pr_magnificat 74 Magnificat pr_magnificat
Quick Skill Description
Magnificat
Max Level: 5
Type: Active
SP Cost: 40
Target: All party members in range
Range: Visual range
Cast Time: 4 sec
Cool Down: 2 sec
Duration: 15 + 15*SkillLV sec
Effect: Increases the natural HP and natural SP recovery speed to 200% for all affected party members. This does not affect the Increase Recuperative and Spiritual Power skills. When a second instance is cast, then it will replace the first instance on any affected targets.
[LV 1] Lasts 30 Seconds
[LV 2] Lasts 45 Seconds
[LV 3] Lasts 60 Seconds
[LV 4] Lasts 75 Seconds
[LV 5] Lasts 90 Seconds
Image # Skill ID Skill Name Skill Constant
pr_gloria 75 Gloria pr_gloria
Quick Skill Description
Gloria
Max Level: 5
Type: Active
SP Cost: 20
Target: All party members in range
Range: Visual range
Cast Time: Instant
Cool Down: 2 sec
Duration: 5 + 5*SkillLV sec
Effect: Gives the Gloria effect to all characters in party near the caster. The Gloria effect adds LUK +30. When a second instance is cast, then it will replace the first instance on any affected targets.
[LV 1] Lasts 10 Seconds
[LV 2] Lasts 15 Seconds
[LV 3] Lasts 20 Seconds
[LV 4] Lasts 25 Seconds
[LV 5] Lasts 30 Seconds
Image # Skill ID Skill Name Skill Constant
pr_lexdivina 76 Lex Divina pr_lexdivina
Quick Skill Description
Lex Divina
Max Level: 10
Type: Active
SP Cost: LV 1-5 20; LV 6-10 30-2*SkillLV
Target: 1 Enemy
Range: 5 cells
Cast Time: Instant
Cool Down: 3 sec
Duration: 30*(100-TargetVIT)/100 sec of Silence
Effect: This skill has a chance of inflicting the Silence status on the selected target. Does not work against Boss monsters. The chance is equal to 100 - (TargetVIT + TargetLUK/8) + INT/15 %.
Casting this spell on a target that is already silenced will remove the silence status.

[LV 1] Lasts 30 Seconds
[LV 2] Lasts 35 Seconds
[LV 3] Lasts 40 Seconds
[LV 4] Lasts 45 Seconds
[LV 5] Lasts 50 Seconds
[LV 6] Lasts 60 Seconds
[LV 7] Lasts 60 Seconds
[LV 8] Lasts 60 Seconds
[LV 9] Lasts 60 Seconds
[LV 10] Lasts 60 Seconds
Image # Skill ID Skill Name Skill Constant
pr_turnundead 77 Turn Undead pr_turnundead
Quick Skill Description
Turn Undead
Max Level: 10
Type: Offensive
SP Cost: 20
Target: 1 Enemy
Range: 5 cells
Cast Time: 1 sec
Cool Down: 3 sec
Duration: Instant
Effect: This skill only works on Undead property monsters, although it will cast on other types of monsters. Has a [(20*SkillLV) + LUK + INT + BaseLV + (1 - TargetHP/TargetMaxHP)*200]/1000 % (with a max 70%) chance to do holy damage equal to current HP on an Undead property monster.
On failure, an Undead property monster will take Holy property damage equal to [BaseLV + INT + 10*SkillLV]. Does not work against Boss monsters.
Image # Skill ID Skill Name Skill Constant
pr_lexaeterna 78 Lex Aeterna pr_lexaeterna
Quick Skill Description
Lex Aeterna
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 Enemy
Range: 9 cells
Cast Time: Instant
Cool Down: 3 sec
Duration: Until target is damaged by anything
Effect: The target will take double damage from the next damage source. Healing, misses and status effects do not trigger the effect. Cannot be cast on a Frozen or Stone Cursed target.
Image # Skill ID Skill Name Skill Constant
pr_magnus 79 Magnus Exorcismus pr_magnus
Quick Skill Description
Magnus Exorcismus
Max Level: 10
Type: Active
SP Cost: 38 + 2*SkillLV
Target: 1 cell
Range: 9 cells
ATK Type: Holy, Long Range, Area, Magic attack
Cast Time: 15
Cool Down: 4 sec
Duration: 3 + SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Calls down a Grand Cross in a 7x7 area around the targeted cell. Any Demon family and Undead property monsters entering the area of the effect suffer Holy property damage of MATK*SkillLV per wave. Waves occur approximately every 3 seconds and each wave appears to hit SkillLV times.
Therefore, there is a certain maximum number of waves than any one monster can be affected during the duration of the spell (there will be less waves if the monster enters late or is knocked back out for any reason).
As it creates an effect on the ground, Magnus Exorcismus cannot stack with other ground effect skills (e.g. Pneuma and Safety Wall).

[LV 1] 1 Hits
[LV 2] 2 Hits
[LV 3] 3 Hits
[LV 4] 4 Hits
[LV 5] 5 Hits
[LV 6] 6 Hits
[LV 7] 7 Hits
[LV 8] 8 Hits
[LV 9] 9 Hits
[LV 10] 10 Hits
Image # Skill ID Skill Name Skill Constant
wz_firepillar 80 Fire Pillar wz_firepillar
Quick Skill Description
Fire Pillar
Max Level: 10
Type: Active, Trap
SP Cost: 75
Target: 1 cell
Area: 3x3 cells
Range: 9 cells
Cast Time: 3.3-0.3*SkillLV sec
Cool Down: 1 second
Duration: 30 sec or until tripped
Catalyst: 1 Blue Gemstone for LV 6-10
Effect: Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50+MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell.
This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.

[LV 1] 3 Hits / no Gemstone
[LV 2] 4 Hits / no Gemstone
[LV 3] 5 Hits / no Gemstone
[LV 4] 6 Hits / no Gemstone
[LV 5] 7 Hits / no Gemstone
[LV 6] 8 Hits / Blue Gemstone
[LV 7] 9 Hits / Blue Gemstone
[LV 8] 10 Hits / Blue Gemstone
[LV 9] 11 Hits / Blue Gemstone
[LV 10] 12 Hits / Blue Gemstone
Image # Skill ID Skill Name Skill Constant
wz_sightrasher 81 Sightrasher wz_sightrasher
Quick Skill Description
Sightrasher
Max Level: 10
Type: Offensive, Combo
SP Cost: 33 + 2*SkillLV
Target: Self
Area: 7x7 cells
ATK Type: Fire
Cast Time: 0.5 sec, not reducible by DEX
Cool Down: 2 sec
Duration: Instant
Effect: Can only be cast when Sight is active. Shoots fire in all 8 directions away from the caster, each Fireball does (100+20*SkillLV)% MATK and pushes the target back.
[LV 1] 120% MATK
[LV 2] 140% MATK
[LV 3] 160% MATK
[LV 4] 180% MATK
[LV 5] 200% MATK
[LV 6] 220% MATK
[LV 7] 240% MATK
[LV 8] 260% MATK
[LV 9] 280% MATK
[LV 10] 300% MATK
Image # Skill ID Skill Name Skill Constant
wz_fireivy 82 Fire Ivy wz_fireivy
Quick Skill Description
Fire Ivy
Max Level: 10
Type: Offensive(Fire)
SP Cost: 10 + 2*SkillLV
Target: Ground
Effect: This skill has been dropped by Gravity.
Summon Ivy Vines of Flames.
Image # Skill ID Skill Name Skill Constant
wz_meteor 83 Meteor Storm wz_meteor
Quick Skill Description
Meteor Storm
Max Level: 10
Type: Offensive
SP Cost: See below
Target: Area 7x7
Range: 9 cells
Cast Time: 15 sec
Cool Down: 2 + 0.5*SkillLV sec
Duration: Instant
Effect: Summons Meteors that randomly strike cells in the target area and do Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLV)% chance to stun the target.
[LV 1] 2 Meteor 1 Hit Each 3% StunChance, SP 20
[LV 2] 3 Meteor 1 Hit Each 6% StunChance, SP 24
[LV 3] 3 Meteors 2 Hit Each 9% StunChance, SP 30
[LV 4] 4 Meteors 2 Hit Each 12% StunChance, SP 34
[LV 5] 4 Meteors 3 Hit Each 15% StunChance, SP 40
[LV 6] 5 Meteors 3 Hit Each 18% StunChance, SP 44
[LV 7] 5 Meteors 4 Hit Each 21% StunChance, SP 50
[LV 8] 6 Meteors 4 Hit Each 24% StunChance, SP 54
[LV 9] 6 Meteors 5 Hit Each 27% StunChance, SP 60
[LV 10] 7 Meteors 5 Hit Each 30% StunChance, SP 64
Image # Skill ID Skill Name Skill Constant
wz_jupitel 84 Jupitel Thunder wz_jupitel
Quick Skill Description
Jupitel Thunder
Max Level: 10
Type: Offensive
SP Cost: 17 + 3*SkillLV
Target: Enemy
Range: 9 cells
Cast Time: 2 + 0.5*SkillLV sec
Cool Down: None
Duration: Instant
Effect: Hits the target for 2+SkillLV times using Wind Element and pushes it back the same number of cells up to a maximum of 8. Improved Lightning Bolt spell.
[LV 1] 3 Hits / 2.5 sec Cast Time
[LV 2] 4 Hits / 3.0 sec Cast Time
[LV 3] 5 Hits / 3.5 sec Cast Time
[LV 4] 6 Hits / 2.5 sec Cast Time
[LV 5] 7 Hits / 4.5 sec Cast Time
[LV 6] 8 Hits / 5.0 sec Cast Time
[LV 7] 9 Hits / 5.5 sec Cast Time
[LV 8] 10 Hits / 6.0 sec Cast Time
[LV 9] 11 Hits / 6.5 sec Cast Time
[LV 10] 12 Hits / 7.0 sec Cast Time
Image # Skill ID Skill Name Skill Constant
wz_vermilion 85 Lord of Vermilion wz_vermilion
Quick Skill Description
Lord of Vermillion
Max Level: 10
Type: Offensive
SP Cost: 56 + 4*SkillLV
Target: Area 7x7
Range: 9 cells
Cast Time: 15.55 - 0.5*SkillLV sec
Cool Down: 5 sec
Duration: Instant
Effect: Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.
[LV 1] 4% BlindChance, 10% MATK/Bolt
[LV 2] 8% BlindChance, 12% MATK/Bolt
[LV 3] 12% BlindChance, 14% MATK/Bolt
[LV 4] 16% BlindChance, 16% MATK/Bolt
[LV 5] 20% BlindChance, 18% MATK/Bolt
[LV 6] 24% BlindChance, 20% MATK/Bolt
[LV 7] 28% BlindChance, 22% MATK/Bolt
[LV 8] 32% BlindChance, 24% MATK/Bolt
[LV 9] 36% BlindChance, 26% MATK/Bolt
[LV 10] 40% BlindChance, 28% MATK/Bolt
Image # Skill ID Skill Name Skill Constant
wz_waterball 86 Water Ball wz_waterball
Quick Skill Description
Water Ball
Max Level: 5
Type: Offensive
SP Cost: 15 + 5*(SkillLV/2 rounded down)
Target: Enemy
Range: 9 cells
Cast Time: SkillLV sec
Cool Down: None
Duration: Instant
Effect: Hits the target up to LV*LV-1 times with a Water elemental attack of (100+30*SkillLV)% MATK. You must stand on water or on a Deluge (Sage skill) cell to successfully use this spell.
The damage for each hit is calculated individually and the damage numbers do not show as adding up, also casting Lex Aeterna (Priest Skill) on the target will only affect the first hit.
This is the strongest single target spell in-game. The number of water balls that you are actually able cast also depends on the amount of water you are standing in.
In any given X by X grid, the game determines that you are surrounded by (X*X)-1 cells. So, at level 4/5 Waterball, you can cast up to (5*5)-1, or 24 water balls.
However, if you're only standing in a 3x3 pool, you will only cast 8 water balls. If you're standing in a freaky grid (like a partially-used Deluge), the number of balls cast is equal to the number of water-occupied cells in your grid, so if you're in a cell like this:
O = empty
X = water
* = player
OOOOO
OOOOO
XX*XX
OOOOO
OOOOO
...you'll only cast 4 water balls with level 4/5. With level 2/3, you'll only cast 2 water balls, since only 2 are in the 3x3 grid surrounding you.
This is particularly useful to keep in mind when you're with a Deluge Sage, since Waterball uses up the Deluge cells.
You can determine which cells are used by how you stand in the cast area (every cast will wipe out the respective grid section around you, centered on you), and maximize the effectiveness of the water ball spells you cast.

[LV 1] 1 Waterball / 1x1 Grid, 130% MATK
[LV 2] 3 Waterball / 3x3 Grid, 160% MATK
[LV 3] 8 Waterball / 3x3 Grid, 190% MATK
[LV 4] 15 Waterball / 5x5 Grid, 220% MATK
[LV 5] 24 Waterball / 5x5 Grid, 250% MATK
Image # Skill ID Skill Name Skill Constant
wz_icewall 87 Ice Wall wz_icewall
Quick Skill Description
Ice Wall
Max Level: 10
Type: Active
SP Cost: 20
Target: 1 cell
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 4 + 4*SkillLV sec or until broken
Effect: Creates a row of 5 Ice Wall cells perpendicular to the line between the caster and the target cell and centered on the target cell.
An Ice Wall cell cannot be entered, but it may be attacked. Ice Wall cells have 200+200*SkillLV HP that lowers at a rate of 50 per second until it reaches 0 and then the wall disappears.
If the wall is attacked the HP also lower by the damage dealt to the wall. You can not have more than 5 Ice Walls active at the same time.

[LV 1] 400 HP / 8 sec
[LV 2] 600 HP / 12 sec
[LV 3] 800 HP / 16 sec
[LV 4] 1000 HP / 20 sec
[LV 5] 1200 HP / 24 sec
[LV 6] 1400 HP / 28 sec
[LV 7] 1600 HP / 32 sec
[LV 8] 1800 HP / 36 sec
[LV 9] 2000 HP / 40 sec
[LV 10] 2200 HP / 44 sec
Image # Skill ID Skill Name Skill Constant
wz_frostnova 88 Frost Nova wz_frostnova
Quick Skill Description
Frost Nova
Max Level: 10
Type: Offensive
SP Cost: 47 - 2*SkillLV
Target: Self
Area: 5x5 cells
Cast Time: 6 - 0.5*(SkillLV/2 rounded down) sec
Cool Down: 1 sec
Duration: Instant, frozen status 1.5*SkillLV sec
Effect: Hits every enemy in a 5x5 area around the Caster with a Water Element frost attack. The freeze chance is higher than of Frost Diver (33+5*SkillLV %).
The magic damage to each target is 66+7*SkillLV %, but if a monster is frozen it won't receive damage. The caster is of course immune to his/her own Frost Nova.

[LV 1] 6.0 Seconds Cast Time
[LV 2] 6.0 Seconds Cast Time
[LV 3] 5.5 Seconds Cast Time
[LV 4] 5.5 Seconds Cast Time
[LV 5] 5 Seconds Cast Time
[LV 6] 5 Seconds Cast Time
[LV 7] 4.5 Seconds Cast Time
[LV 8] 4.5 Seconds Cast Time
[LV 9] 4 Seconds Cast Time
[LV 10] 4 Seconds Cast Time
Image # Skill ID Skill Name Skill Constant
wz_stormgust 89 Storm Gust wz_stormgust
Quick Skill Description
Storm Gust
Max Level: 10
Type: Offensive
SP Cost: 78
Target: Area 9x9
Range: 9 cells
Cast Time: 5 + SkillLV sec
Cool Down: 5 sec
Duration: 5 sec
Effect: Summons an icy Water Element storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly.
Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10.
Damage per hit is (100+40*SkillLV)% MATK

[LV 1] 140% MATK / 6 sec Cast Time
[LV 2] 180% MATK / 7 sec Cast Time
[LV 3] 220% MATK / 8 sec Cast Time
[LV 4] 260% MATK / 9 sec Cast Time
[LV 5] 300% MATK / 10 sec Cast Time
[LV 6] 340% MATK / 11 sec Cast Time
[LV 7] 380% MATK / 12 sec Cast Time
[LV 8] 420% MATK / 13 sec Cast Time
[LV 9] 460% MATK / 14 sec Cast Time
[LV 10] 500% MATK / 15 sec Cast Time
Image # Skill ID Skill Name Skill Constant
wz_earthspike 90 Earth Spike wz_earthspike
Quick Skill Description
Earth Spike
Max Level: 5
Type: Offensive, Level Selectable
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 0.7*SkillLV sec
Cool Down: 0.8 sec
Duration: Instant
Effect: Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
Image # Skill ID Skill Name Skill Constant
wz_heavendrive 91 Heaven's Drive wz_heavendrive
Quick Skill Description
Heaven's Drive
Max Level: 5
Type: Offensive
SP Cost: 24 + 4*SkillLV
Target: 1 cell
Range: 9 cells
ATK Type: Earth property, Long Range, Area, Magic attack
Cast Time: 1*SkillLV sec
Cool Down: 1 sec
Duration: Instant
Effect: Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.
Image # Skill ID Skill Name Skill Constant
wz_quagmire 92 Quagmire wz_quagmire
Quick Skill Description
Quagmire
Max Level: 5
Type: Active
SP Cost: 5*SkillLV
Target: Area 5x5
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 5*SkillLV sec
Effect: Decreases the AGI and DEX of the Enemies within the area of effect by 10% per SkillLV. In PvP maps is only 5% per SkillLV. Does not work against Boss monsters.
Image # Skill ID Skill Name Skill Constant
wz_estimation 93 Monster Property wz_estimation
Quick Skill Description
Monster Property
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 monster
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: Until status window is closed.
Effect: Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.
Image # Skill ID Skill Name Skill Constant
bs_iron 94 Iron Tempering bs_iron
Quick Skill Description
Iron Tempering
Max Level: 5
Type: Passive
Catalyst: 1 Iron Ore, 1 Mini-Furnace
Effect: Allows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is (40+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1
Image # Skill ID Skill Name Skill Constant
bs_steel 95 Steel Tempering bs_steel
Quick Skill Description
Steel Tempering
Max Level: 5
Type: Passive
Catalyst: 5 Iron, 1 Coal, 1 Mini-Furnace
Effect: Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is (30+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance.
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1
Image # Skill ID Skill Name Skill Constant
bs_enchantedstone 96 Enchanted Stone Craft bs_enchantedstone
Quick Skill Description
Enchanted Stone Craft
Max Level: 5
Type: Passive
Catalyst: Varies (see effect)
Effect: Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is (10+5*SkillLV)%. JobLV, DEX and LUK (in this order) further increase this chance
Forging formula:
Success chance in %: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1
Image # Skill ID Skill Name Skill Constant
bs_orideocon 97 Research Oridecon bs_orideocon
Quick Skill Description
Research Oridecon
Max Level: 5
Type: Passive
Effect: Enchanted Stone Craft strictly applies only to the creation of Level 3 Weapons.
Increasing this skill`s level raises the success rate of forging Level 3 Weapons by (1%+SkillLV).
Image # Skill ID Skill Name Skill Constant
bs_dagger 98 Smith Dagger bs_dagger
Quick Skill Description
Smith Dagger
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Knife
1 Iron Hammer
1 Iron
10 Jellopy
Cutter
1 Iron Hammer
25 Iron
Main Gauche
50 Iron
[LV 2]
Dirk
1 Golden Hammer
17 Steel
Dagger
1 Golden Hammer
30 Steel
Stiletto
1 Golden Hammer
40 Steel
[LV 3]
Gladius
1 Oridecon Hammer
40 Steel
4 Oridecon
1 Sapphire
Damascus
1 Oridecon Hammer
60 Steel
4 Oridecon
1 Zircon
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%
Image # Skill ID Skill Name Skill Constant
bs_sword 99 Smith Sword bs_sword
Quick Skill Description
Smith Sword
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Sword
1 Iron Hammer
2 Iron
Falchion
1 Iron Hammer
30 Iron
Blade
1 Iron Hammer
45 Iron
25 Tooth of bat
[LV 2]
Rapier
1 Golden Hammer
20 Steel
Scimitar
1 Golden Hammer
35 Steel
Ring Pommel Saber
1 Golden Hammer
40 Steel
50 Wolf Claw
[LV 3]
Tsurugi
1 Oridecon Hammer
15 Steel
8 Oridecon
1 Garnet
Haedonggum
1 Oridecon Hammer
10 Steel
8 Oridecon
1 Topaz
Flamberge
1 Oridecon Hammer
16 Oridecon
1 Cursed Ruby
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%
Image # Skill ID Skill Name Skill Constant
bs_twohandsword 100 Smith Two-Handed Sword bs_twohandsword
Quick Skill Description
Smith Two-Handed Sword
Max Level: 3
Type: Passive
Catalyst: Varies
Effect: Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is (5*SkillLV)%. Anvil, JobLV, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
[LV 1]
Katana
1 Iron Hammer
35 Iron
15 Horrendous Mouth
[LV 2]
Slayer
1 Golden Hammer
25 Steel
20 Decayed Nail
Bastard Sword
1 Golden Hammer
45 Steel
[LV 3]
Two-Handed Sword
1 Oridecon Hammer
10 Steel
12 Oridecon
Broad Sword
1 Oridecon Hammer
20 Steel
12 Oridecon
Claymore
1 Oridecon Hammer
20 Steel
16 Oridecon
1 Cracked Diamond
Forging formula:
Base % chance: Skill Value + JobLV * 0.2 + DEX * 0.1 + LUK * 0.1 + 50
Normal Anvil +0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
LV 1 Weapon -0%
LV 2 Weapon -20%
LV 3 Weapon -30%
Per Star Crumb -15%
Elemental Stone -20%

Found a total of 1162 record(s) across 12 page(s). Displaying result(s) 1-100.

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